- Super Bomb Survival healing pulse restores nearby players instantly after activation.
- Primary role: Support teammates who have lost health from bombs and other hazards.
- Best target: A nearby player missing more than 40 HP for stronger skill-point gains.
- Self-healing: Healing Pulse can restore the user, but self-healing does not award bonus points.
- Advanced use: The supercharged pulse increases healing, radius, and cooldown performance.
Super Bomb Survival healing pulse basics
Super Bomb Survival healing pulse is a defensive skill designed to restore health for nearby players. When activated, it creates an instant area pulse rather than a projectile or delayed effect. Any eligible player within the pulse can receive healing, allowing the skill to support multiple teammates during a dangerous round.
The ability is especially useful after explosive damage, airstrikes, nukes, electrified hazards, and other threats leave players with reduced health. The user can also heal themselves in some situations, although the regular skill is primarily valuable because it keeps other players alive and generates skill points from the amount restored.
Video Highlights:
- Equip Healing Pulse before entering a round.
- Approach an injured player and press F to activate the skill.
- Healing another player can award points based on the health restored.
- The skill can also be used after the user takes environmental damage.
- A short wait is required before another activation.
Core effects
The pulse activates around the user, so positioning matters more than aiming. Move close enough to the injured player before using the skill, especially when several players are grouped together near a safe platform. The pulse heals instantly, but the user's movement speed is momentarily reduced after using the regular version.
| Feature | Effect |
|---|---|
| Skill type | Defensive Skill |
| Activation | Creates an instant healing pulse |
| Main target | Nearby injured players |
| Personal use | Can heal the user in supported situations |
| Regular drawback | Temporary movement-speed reduction |
| Skill-point reward | Based on health restored to other players |
Stand near injured teammates before pressing the activation key. The pulse is centered on the user, so distance and timing determine whether the intended player is affected.
Healing values and upgrade scaling
Healing Pulse becomes more effective as it levels up. The base skill heals other players for 20 HP at Level 1, 30 HP at Level 2, and 40 HP at its maximum regular level. The area of effect and healing power increase with progression, making higher levels more practical when players are spread across a crowded map.
At the maximum regular level, the pulse also restores 10 HP to the user. The available reference information does not indicate personal healing at Levels 1 and 2, so those levels should be treated as support-focused rather than reliable self-recovery tools.
| Healing Pulse version | Other-player healing | User healing | Area and movement effect |
|---|---|---|---|
| Level 1 | 20 HP | Not listed | Base area; regular movement reduction |
| Level 2 | 30 HP | Not listed | Increased area and healing power |
| Maximum regular level | 40 HP | 10 HP | Largest regular area; regular movement reduction |
| Supercharged | 60 HP | 30 HP | Twice the Level 3 radius; no movement reduction |
What the numbers mean
The skill-point system rewards useful healing rather than simply activating the ability. Healing a player with missing health can grant skill points equal to the amount healed. A full-health player is not affected and does not provide the same progression benefit.
For example, using a Level 3 pulse on a player who can receive the full amount is more valuable than activating it beside someone who is only missing a small amount of health. This makes target selection important when you are trying to level the skill efficiently.
Level 1
- 20 HP to other players
- Best for learning the timing
- Limited support range
Level 2
- 30 HP to other players
- Better coverage than Level 1
- Stronger after multi-player damage
Maximum Regular
- 40 HP to other players
- 10 HP to the user
- Highest standard healing output
Using Healing Pulse near full-health players may produce little or no value. Check health bars first and prioritize players who have taken substantial damage.
Step-by-step Healing Pulse setup
Follow this process to use the skill consistently during an active round. The key sequence is simple: equip the ability, identify a damaged player, approach them, and activate the pulse at the right moment.
Equip Healing Pulse
Select Healing Pulse before the round begins. Confirm that the defensive skill is equipped and ready instead of a movement or offensive skill.
Read nearby health bars
Look for players who have lost health from bombs, airstrikes, explosions, or map hazards. Prioritize targets with a large missing-health portion.
Move into support range
Approach the injured player while avoiding active hazards. Because the pulse is centered on you, standing close is more reliable than activating from a distance.
Activate the pulse
Press the assigned activation key, such as F in the demonstrated keyboard setup. The pulse should heal eligible nearby players instantly.
Reposition during cooldown
After activation, move toward cover and monitor teammates. Wait for the skill to become available again rather than standing still in a dangerous area.
| Action | Recommended choice | Reason |
|---|---|---|
| Before the round | Equip Healing Pulse | Prevents searching through skills during danger |
| Target selection | Injured player with substantial missing HP | Improves healing value and point gains |
| Approach | Move close while watching hazards | The pulse uses the user as its center |
| Activation | Press the assigned skill key | Applies the pulse instantly |
| After use | Retreat or take cover | Regular use briefly reduces movement speed |
The safest routine is to heal after a hazard has passed, when an injured player is close and the next threat is not already landing on your position.
Team tactics, self-healing, and Zombie interactions
Healing Pulse is strongest when used as a team-support tool. During a chaotic round, injured players may be separated by falling bombs or forced movement. Move with the group when possible, then use the pulse when several teammates are within range. A single activation can be more efficient when multiple eligible players are clustered together.
Self-healing remains useful when no teammate is within range or when the user has taken environmental damage. However, healing yourself does not provide the extra skill-point reward associated with restoring another player. Treat personal healing as a survival option, not the primary progression method.
Advanced interactions
The skill also has a special interaction with Zombies. Using Healing Pulse on a Zombie kills it, and the Zombie drops a coin and a Heart. Defeating a Zombie with this skill also awards the Zombie Slayer badge. This gives the defensive ability an unusual offensive utility without changing its main support role.
| Situation | Recommended response | Expected value |
|---|---|---|
| Teammate missing significant health | Move close and activate | Health restoration and potential skill points |
| Several injured players together | Center yourself among them | Efficient area support |
| User is injured and isolated | Use the pulse on yourself if needed | Personal survival, without extra healing points |
| Full-health player nearby | Wait for a better target | Avoid low-value activation |
| Zombie is within the pulse area | Use Healing Pulse when safe | Zombie defeat, coin, Heart, and badge progress |
| Active hazard nearby | Prioritize cover first | Prevents movement reduction from creating extra danger |
Cooperative play
Healing teammates can also improve cooperation. Players who receive timely support may remain near the healer, making future pulses more efficient. Still, do not chase a target through an active bomb pattern just to gain points. Survival positioning remains more important than forcing a heal.
Healing another player is more rewarding than healing yourself for progression, but a safe self-heal can still be the correct decision when your own health is low.
Supercharged pulse and progression checklist
The supercharged version significantly improves Healing Pulse's performance. It doubles the radius compared with a Level 3 Healing Pulse, increases healing for other players to 60 HP, and restores 30 HP to the user. It also removes the regular movement-speed reduction and reduces the cooldown to 20 seconds.
These improvements make the supercharged ability more forgiving in crowded fights and more useful when teammates cannot stand directly beside the user. The larger radius is particularly valuable on maps where players are divided by platforms, hazards, or uneven terrain.
| Supercharged benefit | Practical impact |
|---|---|
| 60 HP to other players | Restores more damage from major hazards |
| 30 HP to the user | Provides stronger emergency recovery |
| Twice the Level 3 radius | Reaches teammates from a safer distance |
| No movement reduction | Keeps the user more mobile after activation |
| 20-second cooldown | Allows more frequent support opportunities |
Healing Pulse Goals:
- Equip Healing Pulse before entering a round
- Identify injured players by checking their health bars
- Move close enough for the pulse to reach its target
- Prioritize teammates missing substantial health
- Use the skill on Zombies only when the area is safe
For reference, the Healing Pulse wiki entry provides the documented level values, special Zombie interaction, and listed tips for earning skill points. Use it as a companion reference when comparing the regular and supercharged versions.
Build skill points by looking for genuinely injured players rather than activating on cooldown. High-value targets make each pulse contribute more efficiently.
Healing Pulse FAQ
Q: What does Healing Pulse do in Super Bomb Survival?
It creates an instant pulse around the user that heals eligible nearby players. The skill is classified as defensive and is primarily intended for supporting teammates.
Q: Can Healing Pulse heal the user?
Yes. The documented maximum regular version restores 10 HP to the user, while the supercharged version restores 30 HP. Self-healing does not award the extra skill-point value associated with healing another player.
Q: How do I earn skill points with Healing Pulse?
Heal players who have lost health. Skill points are awarded according to the amount restored, while full-health players are not useful targets for progression.
Q: What happens when Healing Pulse affects a Zombie?
Using the skill on a Zombie kills it. The Zombie drops a coin and a Heart, and the player receives progress toward the Zombie Slayer badge.
Healing Pulse rewards awareness, close positioning, and disciplined timing. Keep teammates in range, avoid wasting activations, and use the supercharged version when wider coverage matters.