Super Bomb Survival all perks: Tier Guide & Loadouts - Perks

Super Bomb Survival all perks: Tier Guide & Loadouts

Review Super Bomb Survival all perks, including movement, defense, utility, wing, limited, and removed perk entries.

2026-08-25
Super Bomb Survival Wiki Team
Quick Guide
  • Super Bomb Survival all perks: The catalog covers movement, defense, utility, recovery, and resource effects.
  • Perk access: Shop entries use Credits or Gems, while event perks can require limited-time currencies.
  • Best starting point: Choose mobility or damage protection before experimenting with economy-focused perks.
  • Two-perk setups: The Second Perk Slot Gamepass enables combinations such as Tank with Tough Cookie.
  • Status check: Limited and removed entries should be verified in the current in-game Shop.

Super Bomb Survival All Perks Explained

Super Bomb Survival all perks are passive abilities that change how a player moves, survives explosions, manages resources, or recovers from danger. Unlike active skills, perks generally work in the background after they are equipped, so the best choice depends on the hazards of a map and the player’s preferred approach.

The available catalog is organized around several practical roles. Mobility perks help players reposition, defensive perks reduce the impact of hazards, and utility perks improve awareness or resource collection. Recovery perks are useful when a mistake does not immediately end a run, while economy perks support players who are gathering Credits, Gems, or other collectibles.

Mobility

  • Air Dash
  • Double Jump
  • Featherfall
  • High Jumper
  • Speed Runner

Defense

  • Anti-Freeze
  • Fireproof
  • Heavyweight
  • Tank
  • Tough Cookie

Utility

  • Bomb Vision
  • Gas Mask
  • Tactician
  • Treasurer
  • Unseen
Build Advice

Start with one perk that solves your biggest weakness. A mobility perk is usually easier to understand than a specialized economy or recovery perk.

The Perks page on the Roblox Super Bomb Survival Wiki describes perks as passive abilities and notes that they can be purchased from the Shop with Credits, Gems, or limited-time event currencies.

Perk Catalog and Availability

The table below collects the perk names presented in the reference catalog. It separates confirmed shop, limited, and removed examples from entries whose exact availability should be checked in the current game client. This avoids treating every name in the historical catalog as an active purchase option.

PerkCatalog roleAvailability note
Air DashMobilityShop example; 30,000 Credits and 200 Gems
Anti-FreezeDefenseShop example; 2,500 Credits and 10 Gems
Aurora WingsMobilityListed in the perk catalog; check current status
Big SaverEconomyListed in the perk catalog; check current status
Bomb VisionAwarenessListed in the perk catalog; check current status
Crystal WingsMobilityListed in the perk catalog; check current status
Double JumpMobilityListed in the perk catalog; check current status
Expert's TouchUtilityListed in the perk catalog; check current status
FeatherfallMobilityListed in the perk catalog; check current status
FireproofDefenseListed in the perk catalog; check current status
FoolhardyRisk/rewardListed in the perk catalog; check current status
Gas MaskHazard defenseListed in the perk catalog; check current status
Hallow WingsMobilityLimited perk example; event currency listed
HeavyweightDefenseListed in the perk catalog; check current status
High JumperMobilityListed in the perk catalog; check current status
Last ChanceRecoveryListed in the perk catalog; check current status
OverchargeUtilityListed in the perk catalog; check current status
Panic ShieldDefenseListed in the perk catalog; check current status
Pizza LoverRecovery/utilityListed in the perk catalog; check current status
Quick ChargeUtilityListed in the perk catalog; check current status
RandomizerVariable effectListed in the perk catalog; check current status
RegenerationRecoveryListed in the perk catalog; check current status
Second WindRecoveryListed in the perk catalog; check current status
Shock AbsorbDefenseListed in the perk catalog; check current status
Speed RunnerMobilityListed in the perk catalog; check current status
TacticianUtilityListed in the perk catalog; check current status
TankDefenseListed in the perk catalog; check current status
Tough CookieDefenseListed in the perk catalog; check current status
TreasurerEconomyListed in the perk catalog; check current status
UnseenUtilityListed in the perk catalog; check current status
UnshakeableDefenseListed in the perk catalog; check current status

The catalog also identifies Last Trick as a removed perk. Its historical effect was spawning four Cluster Bombs when the player lost, with each bomb dealing five damage. Because it is listed as removed, it should not be treated as a normal current recommendation.

Status groupEntries identified in the referencePractical meaning
Shop examplesAir Dash, Anti-FreezeDirect Shop purchases with listed Credit and Gem costs
Limited exampleHallow WingsConnected to a limited event and event currencies
Removed exampleLast TrickHistorical entry, not a normal usable perk
Catalog entriesMost remaining namesConfirm availability in the current Shop or game client
Check Before Spending

The catalog includes current, limited, and removed information. Confirm the perk’s Shop status and price before saving Credits, Gems, or event currency for it.

Best Perk Roles for Different Players

There is no single perk that fits every map or playstyle. Players who struggle to escape blast zones should prioritize movement. Players who regularly survive near hazards may prefer defensive or recovery effects. Economy perks make more sense when the immediate goal is collecting resources rather than maximizing short-term safety.

Player goalRecommended roleCatalog examplesWhy it helps
Escape explosionsMobilityAir Dash, Double Jump, High JumperCreates more options for repositioning
Resist map hazardsDefenseAnti-Freeze, Fireproof, Gas MaskAddresses specific hazard types
Survive mistakesRecoveryLast Chance, Regeneration, Second WindSupports recovery after taking damage
Improve awarenessUtilityBomb Vision, Tactician, UnseenHelps with information or positioning
Gather more resourcesEconomyBig Saver, TreasurerSupports a resource-focused run
Try unusual buildsVariable or risk/rewardRandomizer, Foolhardy, OverchargeOffers less predictable play patterns

Mobility Perks

Movement is valuable because many hazards are easier to avoid than to endure. Air Dash is the clearest confirmed example: the reference describes it as a mid-air dash activated by jumping twice. Double Jump, Featherfall, High Jumper, and Speed Runner occupy the same broad movement category, although their exact effects should be checked in the current client before purchase.

Defensive and Recovery Perks

Anti-Freeze is a confirmed defensive option. Its listed effect grants immunity to being frozen and increases maximum health by 10 for each ice explosion the user is caught in. This makes it especially relevant when ice explosions are a recurring threat.

Other defensive names include Fireproof, Heavyweight, Panic Shield, Shock Absorb, Tank, Tough Cookie, and Unshakeable. Recovery-oriented entries include Last Chance, Pizza Lover, Regeneration, and Second Wind. Without a current effect table for every entry, treat these names as role indicators rather than exact performance rankings.

Economy and Utility Perks

Big Saver and Treasurer are natural candidates for resource-oriented combinations. Bomb Vision, Gas Mask, Tactician, Unseen, Expert’s Touch, Quick Charge, and Overcharge suggest utility-focused options, but their final value depends on the hazard pattern and the player’s skill selection.

Reliable Selection Rule

Use mobility for learning maps, defense for repeated hazard exposure, and economy perks when resource collection is more important than immediate survivability.

How to Choose and Equip Perks

Follow this process whenever you are comparing several entries. It keeps the decision focused on the problem you need to solve instead of the perk name alone.

1

Identify the Main Failure Point

Decide whether runs usually end because of poor movement, a specific hazard, low health, or weak resource income. Your first perk should address that recurring problem.

2

Confirm the Current Status

Open the in-game Shop and verify that the perk is available. Check whether it uses Credits, Gems, or an event currency, and confirm the displayed price.

3

Test One Perk at a Time

Equip the candidate perk and play enough rounds to notice its effect. Avoid changing several variables at once, especially when comparing movement and defense options.

4

Build Around the Passive Effect

Match the perk with movement skills, offensive skills, and map habits that reinforce its purpose. A defensive perk is more useful when you intentionally play near hazards it can mitigate.

5

Add a Second Slot Carefully

If you own the Second Perk Slot Gamepass, combine effects that solve different problems. The reference gives Tank with Tough Cookie and Treasurer with Big Saver as example pairings.

Setup typeFirst perk focusSecond perk focusBest use
Beginner survivalMobilityDefenseLearn positioning while reducing mistakes
Hazard specialistAnti-hazard defenseRecoveryStay active through repeated damage risks
Resource runTreasurer or Big SaverMobilityCollect resources without giving up escape options
Durable buildTankTough CookieCombine defensive concepts for a sturdier approach
Experimental buildRandomizer or FoolhardyUtilityTest unusual effects after learning fundamentals
Two-Slot Reminder

The Second Perk Slot Gamepass allows two perks at once, but the reference notes that different wing types cannot be equipped together.

Perk Progress Checklist and Cost Notes

Use this checklist to organize purchases and testing. It is intentionally based on confirmed catalog information rather than assigning unsupported rankings to every perk.

Perk Collection Goals:

  • Compare the current Shop price before purchasing a perk
  • Test one movement or defense perk during regular rounds
  • Record which hazard causes the most failed runs
  • Check limited-event availability before spending event currency
  • Review wing restrictions before planning a two-perk setup

The reference provides exact costs for three entries. Air Dash is listed at 30,000 Credits and 200 Gems. Anti-Freeze is listed at 2,500 Credits and 10 Gems. Hallow Wings is listed at 660 Candies and 660 Gems. These figures are useful as catalog references, but the in-game Shop remains the correct place to confirm current pricing.

PerkListed currencyListed costConfirmed effect detail
Air DashCredits, Gems30,000 Credits, 200 GemsJump twice to dash forward in mid-air
Anti-FreezeCredits, Gems2,500 Credits, 10 GemsIce-freeze immunity; gains 10 maximum HP per ice explosion caught
Hallow WingsCandies, Gems660 Candies, 660 GemsGlide slowly; wings can break after sufficient damage
Last TrickCredits, Gems300 Credits, 2 GemsRemoved entry; historical death-triggered Cluster Bomb effect

Excluding Hallow Wings, the reference gives a total purchase estimate of 265,100 Credits or 2,353 Gems for every perk. Because the same source separates limited and removed entries from normal Shop perks, use this figure as a catalog estimate rather than a promise of current availability.

Collection Strategy

Do not chase every perk immediately. Purchase the option that improves your most common failure pattern, then expand into economy or experimental choices.

Super Bomb Survival Perks FAQ

Q: How many perks are in Super Bomb Survival?

The reference page states that there are currently thirty perks, while its catalog also displays limited and removed entries. Treat the in-game Shop as the final availability check.

Q: What does Air Dash do?

Air Dash gives the player a mid-air dash by jumping twice. It is listed as a Shop perk costing 30,000 Credits and 200 Gems.

Q: What does Anti-Freeze do?

Anti-Freeze grants immunity to being frozen and adds 10 maximum health for each ice explosion the user is caught in. Its listed cost is 2,500 Credits and 10 Gems.

Q: Can I equip two different wing perks?

The reference notes that the Second Perk Slot Gamepass enables two perks, but players cannot equip two different types of wings together.

Keep the Catalog Current

Perk effects, prices, and event availability can change. Recheck the Shop and official game channels on August 25, 2026, or whenever a new update launches.