- Super Bomb Survival all perks: The catalog covers movement, defense, utility, recovery, and resource effects.
- Perk access: Shop entries use Credits or Gems, while event perks can require limited-time currencies.
- Best starting point: Choose mobility or damage protection before experimenting with economy-focused perks.
- Two-perk setups: The Second Perk Slot Gamepass enables combinations such as Tank with Tough Cookie.
- Status check: Limited and removed entries should be verified in the current in-game Shop.
Super Bomb Survival All Perks Explained
Super Bomb Survival all perks are passive abilities that change how a player moves, survives explosions, manages resources, or recovers from danger. Unlike active skills, perks generally work in the background after they are equipped, so the best choice depends on the hazards of a map and the player’s preferred approach.
The available catalog is organized around several practical roles. Mobility perks help players reposition, defensive perks reduce the impact of hazards, and utility perks improve awareness or resource collection. Recovery perks are useful when a mistake does not immediately end a run, while economy perks support players who are gathering Credits, Gems, or other collectibles.
Mobility
- Air Dash
- Double Jump
- Featherfall
- High Jumper
- Speed Runner
Defense
- Anti-Freeze
- Fireproof
- Heavyweight
- Tank
- Tough Cookie
Utility
- Bomb Vision
- Gas Mask
- Tactician
- Treasurer
- Unseen
Start with one perk that solves your biggest weakness. A mobility perk is usually easier to understand than a specialized economy or recovery perk.
The Perks page on the Roblox Super Bomb Survival Wiki describes perks as passive abilities and notes that they can be purchased from the Shop with Credits, Gems, or limited-time event currencies.
Perk Catalog and Availability
The table below collects the perk names presented in the reference catalog. It separates confirmed shop, limited, and removed examples from entries whose exact availability should be checked in the current game client. This avoids treating every name in the historical catalog as an active purchase option.
| Perk | Catalog role | Availability note |
|---|---|---|
| Air Dash | Mobility | Shop example; 30,000 Credits and 200 Gems |
| Anti-Freeze | Defense | Shop example; 2,500 Credits and 10 Gems |
| Aurora Wings | Mobility | Listed in the perk catalog; check current status |
| Big Saver | Economy | Listed in the perk catalog; check current status |
| Bomb Vision | Awareness | Listed in the perk catalog; check current status |
| Crystal Wings | Mobility | Listed in the perk catalog; check current status |
| Double Jump | Mobility | Listed in the perk catalog; check current status |
| Expert's Touch | Utility | Listed in the perk catalog; check current status |
| Featherfall | Mobility | Listed in the perk catalog; check current status |
| Fireproof | Defense | Listed in the perk catalog; check current status |
| Foolhardy | Risk/reward | Listed in the perk catalog; check current status |
| Gas Mask | Hazard defense | Listed in the perk catalog; check current status |
| Hallow Wings | Mobility | Limited perk example; event currency listed |
| Heavyweight | Defense | Listed in the perk catalog; check current status |
| High Jumper | Mobility | Listed in the perk catalog; check current status |
| Last Chance | Recovery | Listed in the perk catalog; check current status |
| Overcharge | Utility | Listed in the perk catalog; check current status |
| Panic Shield | Defense | Listed in the perk catalog; check current status |
| Pizza Lover | Recovery/utility | Listed in the perk catalog; check current status |
| Quick Charge | Utility | Listed in the perk catalog; check current status |
| Randomizer | Variable effect | Listed in the perk catalog; check current status |
| Regeneration | Recovery | Listed in the perk catalog; check current status |
| Second Wind | Recovery | Listed in the perk catalog; check current status |
| Shock Absorb | Defense | Listed in the perk catalog; check current status |
| Speed Runner | Mobility | Listed in the perk catalog; check current status |
| Tactician | Utility | Listed in the perk catalog; check current status |
| Tank | Defense | Listed in the perk catalog; check current status |
| Tough Cookie | Defense | Listed in the perk catalog; check current status |
| Treasurer | Economy | Listed in the perk catalog; check current status |
| Unseen | Utility | Listed in the perk catalog; check current status |
| Unshakeable | Defense | Listed in the perk catalog; check current status |
The catalog also identifies Last Trick as a removed perk. Its historical effect was spawning four Cluster Bombs when the player lost, with each bomb dealing five damage. Because it is listed as removed, it should not be treated as a normal current recommendation.
| Status group | Entries identified in the reference | Practical meaning |
|---|---|---|
| Shop examples | Air Dash, Anti-Freeze | Direct Shop purchases with listed Credit and Gem costs |
| Limited example | Hallow Wings | Connected to a limited event and event currencies |
| Removed example | Last Trick | Historical entry, not a normal usable perk |
| Catalog entries | Most remaining names | Confirm availability in the current Shop or game client |
The catalog includes current, limited, and removed information. Confirm the perk’s Shop status and price before saving Credits, Gems, or event currency for it.
Best Perk Roles for Different Players
There is no single perk that fits every map or playstyle. Players who struggle to escape blast zones should prioritize movement. Players who regularly survive near hazards may prefer defensive or recovery effects. Economy perks make more sense when the immediate goal is collecting resources rather than maximizing short-term safety.
| Player goal | Recommended role | Catalog examples | Why it helps |
|---|---|---|---|
| Escape explosions | Mobility | Air Dash, Double Jump, High Jumper | Creates more options for repositioning |
| Resist map hazards | Defense | Anti-Freeze, Fireproof, Gas Mask | Addresses specific hazard types |
| Survive mistakes | Recovery | Last Chance, Regeneration, Second Wind | Supports recovery after taking damage |
| Improve awareness | Utility | Bomb Vision, Tactician, Unseen | Helps with information or positioning |
| Gather more resources | Economy | Big Saver, Treasurer | Supports a resource-focused run |
| Try unusual builds | Variable or risk/reward | Randomizer, Foolhardy, Overcharge | Offers less predictable play patterns |
Mobility Perks
Movement is valuable because many hazards are easier to avoid than to endure. Air Dash is the clearest confirmed example: the reference describes it as a mid-air dash activated by jumping twice. Double Jump, Featherfall, High Jumper, and Speed Runner occupy the same broad movement category, although their exact effects should be checked in the current client before purchase.
Defensive and Recovery Perks
Anti-Freeze is a confirmed defensive option. Its listed effect grants immunity to being frozen and increases maximum health by 10 for each ice explosion the user is caught in. This makes it especially relevant when ice explosions are a recurring threat.
Other defensive names include Fireproof, Heavyweight, Panic Shield, Shock Absorb, Tank, Tough Cookie, and Unshakeable. Recovery-oriented entries include Last Chance, Pizza Lover, Regeneration, and Second Wind. Without a current effect table for every entry, treat these names as role indicators rather than exact performance rankings.
Economy and Utility Perks
Big Saver and Treasurer are natural candidates for resource-oriented combinations. Bomb Vision, Gas Mask, Tactician, Unseen, Expert’s Touch, Quick Charge, and Overcharge suggest utility-focused options, but their final value depends on the hazard pattern and the player’s skill selection.
Use mobility for learning maps, defense for repeated hazard exposure, and economy perks when resource collection is more important than immediate survivability.
How to Choose and Equip Perks
Follow this process whenever you are comparing several entries. It keeps the decision focused on the problem you need to solve instead of the perk name alone.
Identify the Main Failure Point
Decide whether runs usually end because of poor movement, a specific hazard, low health, or weak resource income. Your first perk should address that recurring problem.
Confirm the Current Status
Open the in-game Shop and verify that the perk is available. Check whether it uses Credits, Gems, or an event currency, and confirm the displayed price.
Test One Perk at a Time
Equip the candidate perk and play enough rounds to notice its effect. Avoid changing several variables at once, especially when comparing movement and defense options.
Build Around the Passive Effect
Match the perk with movement skills, offensive skills, and map habits that reinforce its purpose. A defensive perk is more useful when you intentionally play near hazards it can mitigate.
Add a Second Slot Carefully
If you own the Second Perk Slot Gamepass, combine effects that solve different problems. The reference gives Tank with Tough Cookie and Treasurer with Big Saver as example pairings.
| Setup type | First perk focus | Second perk focus | Best use |
|---|---|---|---|
| Beginner survival | Mobility | Defense | Learn positioning while reducing mistakes |
| Hazard specialist | Anti-hazard defense | Recovery | Stay active through repeated damage risks |
| Resource run | Treasurer or Big Saver | Mobility | Collect resources without giving up escape options |
| Durable build | Tank | Tough Cookie | Combine defensive concepts for a sturdier approach |
| Experimental build | Randomizer or Foolhardy | Utility | Test unusual effects after learning fundamentals |
The Second Perk Slot Gamepass allows two perks at once, but the reference notes that different wing types cannot be equipped together.
Perk Progress Checklist and Cost Notes
Use this checklist to organize purchases and testing. It is intentionally based on confirmed catalog information rather than assigning unsupported rankings to every perk.
Perk Collection Goals:
- Compare the current Shop price before purchasing a perk
- Test one movement or defense perk during regular rounds
- Record which hazard causes the most failed runs
- Check limited-event availability before spending event currency
- Review wing restrictions before planning a two-perk setup
The reference provides exact costs for three entries. Air Dash is listed at 30,000 Credits and 200 Gems. Anti-Freeze is listed at 2,500 Credits and 10 Gems. Hallow Wings is listed at 660 Candies and 660 Gems. These figures are useful as catalog references, but the in-game Shop remains the correct place to confirm current pricing.
| Perk | Listed currency | Listed cost | Confirmed effect detail |
|---|---|---|---|
| Air Dash | Credits, Gems | 30,000 Credits, 200 Gems | Jump twice to dash forward in mid-air |
| Anti-Freeze | Credits, Gems | 2,500 Credits, 10 Gems | Ice-freeze immunity; gains 10 maximum HP per ice explosion caught |
| Hallow Wings | Candies, Gems | 660 Candies, 660 Gems | Glide slowly; wings can break after sufficient damage |
| Last Trick | Credits, Gems | 300 Credits, 2 Gems | Removed entry; historical death-triggered Cluster Bomb effect |
Excluding Hallow Wings, the reference gives a total purchase estimate of 265,100 Credits or 2,353 Gems for every perk. Because the same source separates limited and removed entries from normal Shop perks, use this figure as a catalog estimate rather than a promise of current availability.
Do not chase every perk immediately. Purchase the option that improves your most common failure pattern, then expand into economy or experimental choices.
Super Bomb Survival Perks FAQ
Q: How many perks are in Super Bomb Survival?
The reference page states that there are currently thirty perks, while its catalog also displays limited and removed entries. Treat the in-game Shop as the final availability check.
Q: What does Air Dash do?
Air Dash gives the player a mid-air dash by jumping twice. It is listed as a Shop perk costing 30,000 Credits and 200 Gems.
Q: What does Anti-Freeze do?
Anti-Freeze grants immunity to being frozen and adds 10 maximum health for each ice explosion the user is caught in. Its listed cost is 2,500 Credits and 10 Gems.
Q: Can I equip two different wing perks?
The reference notes that the Second Perk Slot Gamepass enables two perks, but players cannot equip two different types of wings together.
Perk effects, prices, and event availability can change. Recheck the Shop and official game channels on August 25, 2026, or whenever a new update launches.